Overview

One feature that sets Burstware® apart from real-time streaming solutions is its ability to cache data to client disk buffers in Faster-Than-Real-Time™. Servers ``burst'' multimedia data across the network into configurable client buffers at a rate faster than the play rate. Client-side players read the data from their local buffers, enjoying images and sound that are insulated from network disruptions.

HTTP streaming similarly caches video and audio data in local buffers, delivering data at rates faster than the play rate. But the similarity between bursting and HTTP streaming ends here. HTTP streaming falls far short of Burstware in the areas of network management, cost savings, quality of service, and reliability, all of which are crucial for networked video applications.


HTTP Streaming Defined

In the simplest sense, HTTP streaming is the process of downloading data across a network and into client buffers on the other end using the HyperText Transport Protocol. This is the protocol used to download HTML pages to web browsers.

Designed to transport small chunks of information, such as the contents of a single web page, HTTP is a quick and dirty way to move data across the network. Web programmers looking for a cheap alternative to proprietary video streaming servers, such as those offered by Real Networks and Microsoft, turned to the familiar HTTP download as a streaming solution, and coined the term ``HTTP streaming''.


Right Solution, Wrong Problem

HTTP is designed to service requests that tend not to strain available network bandwidth. For example, a company may offer a free software update through its download site. Many thousands of users can request to download the data, but typically the download requests do not arrive simultaneously and the files requested are fairly small.

Moreover, because HTTP was designed to handle data that is not time-based, the server can simply resend the entire file from the beginning if some kind of problem arises during the download. If the server itself fails, the user can download the file from another server, or wait until the downed server comes up again.

In this world of ``timeless'' content, minimal pressure on available bandwidth, and small files, HTTP is free to deliver data in small, inefficient chunks without regard for bandwidth conservation and without a failover scheme.


HTTP Feeds Greedy Clients, One At A Time

HTTP, like FTP and other simple download protocols, is client-centric, rather than network-centric. The server attempts to deliver to the client as much data as possible as quickly as possible until delivery is complete.

In this greed-based model, the client with the biggest pipe and the fastest processor gets the best service, without regard for the overall network bandwidth picture, or the impact on all clients of servicing additional clients. The server does not track the status of individual clients to determine who is running out of data and who is not, and adjust service accordingly.


Network Resources Wasted

Another consequence of a greed-based model is wasted network resources. Without an overall picture of the network, an HTTP server is unable to optimize bandwidth usage. Available bandwidth is either monopolized by HTTP clients, regardless of their actual bandwidth need, or goes unused and wasted. The resulting network inefficiencies raise infrastructure costs.


Failure Means Starting Over

HTTP streaming has no failover solution. Delivery is not coordinated across multiple backup servers. Should the network or the server fail, the user must request that the server resend the entire file. Multimedia Delivery Needs a Smarter Solution


Larger Files Means Slower Service, Bigger Storage Requirements

HTTP streaming's quick and dirty delivery works reasonably well for small files. Under heavy load conditions, however, delivery becomes sluggish.

Larger files consume much more bandwidth, which slows the rate at which HTTP streaming drops files into client buffers. Because HTTP is not monitoring bandwidth and adjusting delivery accordingly, the large files create a bottleneck that results in poor service to clients.

Moreover, HTTP employs an unsophisticated buffering scheme, loading the client's hard disk with the entire multimedia file. A client machine must have plentiful storage space available in order to view a large file.


Multimedia Delivery Needs A Smarter Solution

The Burstware® architecture is tailored to address these specific problems, offering sophisticated bandwidth management, reliable failover, and delivery optimized for large files.


Burstware Manages The Whole Network

The Burstware® architecture manages the network system as a whole, not just individual client-server relationships. Burstware® tracks bandwidth usage across all of its servers and distributes client requests accordingly. Because Burstware® monitors bandwidth availability across the whole network, it can optimize allocation of network resources, resulting in greatly increased network efficiencies. These efficiencies allow Burstware® to service more users for the same cost.

Burstware® Servers apply a need-based model, tracking the buffer levels of each client they service and divvying up bandwidth based on need. Clients whose buffers are running low are serviced before clients whose buffer levels are higher.


Burstware® applies optimized connection acceptance criteria to guarantee the highest quality viewing experience for all clients. If taking on an additional client connection will reduce available bandwidth enough to impact the quality of viewing experience for existing clients or the new client, the connection is refused.


Time-Based Data Requires Reliable Failover

Multimedia files are isochronous, or time-based. This means that if data is lost during transmission, the application cannot simply resend the file from the beginning. Imagine how unhappy users would be if they had to restart Gone with the Wind from the beginning if a few bytes were lost or a network leg went down halfway into the movie!

Burstware® offers the reliable failover that time-based data demands, guaranteeing uninterrupted service should a server, conductor, or network component go down. Using backup servers and conductors, and synchronizing all delivery components, Burstware® guarantees that a video or audio file will continue playing uninterrupted should any single component fail.


Burstware® Is Designed To Handle Large Files

Video and audio files are large, because it takes a lot of information to encode—that is, describe the contents of—a series of images or sounds. The larger the file, the more bandwidth required to deliver the file quickly enough.

Burstware® is optimized to handle large files. Sending data in regulated bursts, Burstware® varies the size of the burst according to bandwidth availability at a particular moment. Because Burstware®’s buffer size is configurable and not tied to the size of the media file, the client machine is not required to accommodate the entire media file, easing storage requirements.


Summary

Although HTTP streaming plays out of local buffers, serving up a higher quality image or sound than real-time streaming, it fails to guarantee that high quality for all users. The reasons are summarized in this table:


BURSTING HTTP STREAMING
Network-centric model enables optimization of network resources, resulting in lower costs. Client-centric model means no tracking of the overall bandwidth picture, and no optimization, resulting in higher costs.
Need-based: Clients are serviced based on their buffer levels. Greed-based: The client with the biggest pipe and the fastest processor gets the best service.
Connection acceptance criteria ensure high quality for everyone. No criteria applied. Less fortunate users are data-starved, diminishing their viewing experience and listening experience.
Failover scheme. No failover scheme.
Designed to handle files of all sizes, including very large files. Designed to handle fairly small files.


All contents ©2000 burst.com, Inc. All Rights Reserved. Copyright Information

All contents ©2000 burst.com, Inc. All Rights Reserved. Legal Information